Lu-Kthu River is a 3D fantasy environment project with a stylized approach and a focus on procedural asset generation.
I had a lot of fun creating everything, from the textures of the base modular kit to all the procedural systems, shaders, vfx, etc.
The vast majority of the assets (cliffs, rock meshes, vegetation clusters, architectural components, props) are procedurally made inside Blender's geometry nodes system starting from simple meshes like quads, bezier curves, icospheres, etc.
There is also a small set of custom made props.
Software used : Blender, Substance Painter, Substance Designer, SpeedTree, Unreal Engine 4.
Real-time stylized water! I wanted to take another shot at a stylized water shader since my older projects and this was the time! Pretty happy with the end result :)
Real-time smoke and fire VFX