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Lu-Kthu River

Lu-Kthu River is a 3D fantasy environment project with a stylized approach and a focus on procedural asset generation.
I had a lot of fun creating everything, from the textures of the base modular kit to all the procedural systems, shaders, vfx, etc.

The vast majority of the assets (cliffs, rock meshes, vegetation clusters, architectural components, props) are procedurally made inside Blender's geometry nodes system starting from simple meshes like quads, bezier curves, icospheres, etc.
There is also a small set of custom made props.

Software used : Blender, Substance Painter, Substance Designer, SpeedTree, Unreal Engine 4.

PBR values

PBR values

This modular kit is used for building pretty much everything else except from a small set of custom props. It feeds a large set of different procedural generators that speed up the asset creation workflow!

This modular kit is used for building pretty much everything else except from a small set of custom props. It feeds a large set of different procedural generators that speed up the asset creation workflow!

All the props used in the environment. It's quite noticeable where the modular kit is being used.
The vast majority of these props are either fully procedural or procedural with super simple backbone geometry. (Breakdowns below)

All the props used in the environment. It's quite noticeable where the modular kit is being used.
The vast majority of these props are either fully procedural or procedural with super simple backbone geometry. (Breakdowns below)

Real-time stylized water! I wanted to take another shot at a stylized water shader since my older projects and this was the time! Pretty happy with the end result :)

The vegetation used in the enviroment is fully procedural except from the tree trunks which are made inside SpeedTree.

The vegetation used in the enviroment is fully procedural except from the tree trunks which are made inside SpeedTree.

Tree trunk and roots made with SpeedTree and covered with fully procedural vines (geometry nodes).

Tree trunk and roots made with SpeedTree and covered with fully procedural vines (geometry nodes).

Real-time smoke and fire VFX