Modeled and rendered in Blender.
The hand drawn cartoon style is probably one of my favorites of all time! I really enjoyed working on this piece.
Everything is UV unwrapped with zero scale UVs over a color palette texture so that I can put UV islands onto single palette pixels.
A simple cel-shader and the freestyle pass creates all the magic!
I did not have any restrictions on polycount so went pretty heavy on the props and vegetation side. At the end I optimized (mainly decimated) some props to get better render times. Obviously, not being a real-time rendering project, there is a lot that can be poly reduced even further.
The freestyle pass is responsable for all the outlines and applies a spacial noise with low amplitude and scale to give them more of that hand-drawn look.
Both the vegetation clusters and plants are procedurally made inside Geometry Nodes.
Main scene 90 degree view
Car turntable