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Cartoon 3D House

Modeled and rendered in Blender.
The hand drawn cartoon style is probably one of my favorites of all time! I really enjoyed working on this piece. 
Everything is UV unwrapped with zero scale UVs over a color palette texture so that I can put UV islands onto single palette pixels. 
A simple cel-shader and the freestyle pass creates all the magic! 
I did not have any restrictions on polycount so went pretty heavy on the props and vegetation side. At the end I optimized (mainly decimated) some props to get better render times. Obviously, not being a real-time rendering project, there is a lot that can be poly reduced even further. 
The freestyle pass is responsable for all the outlines and applies a spacial noise with low amplitude and scale to give them more of that hand-drawn look. 
Both the vegetation clusters and plants are procedurally made inside Geometry Nodes.

Main scene 90 degree view

Main scene final render

Main scene final render

Main scene topology

Main scene topology

Car turntable

Props

Props